Silver Age Esports: The Rise of Elderly Participation in Digital Gaming and Its Social-Cultural Impact
DOWNLOAD PDFYuxin Hua¹
1.Central South University,Changsha, Hunan,410083 2.Xi'an Physical Education University,Xi'an,Shaanxi,710068
Xin Fang²
1.Central South University,Changsha, Hunan,410083 2.Xi'an Physical Education University,Xi'an,Shaanxi,710068
Abstract
The purpose of this study is to explore the motivation, benefits and challenges of the elderly participating in e-sports, especially in the context of global population aging. E-sports has gradually become a growing global phenomenon. With the development of science and technology, more and more elderly people begin to participate in digital games to get fun and social interaction opportunities. The goal of the study is to deeply understand the motivation of the elderly to participate in e-sports, explore the cognitive, social and psychological benefits of this activity, and the challenges in the process of participation. Research methods include literature review, qualitative interviews and case studies. Through the analysis of existing research results and cases, we can comprehensively understand the performance and experience of the elderly in E-sports. The results show that the elderly's participation in E-sports can bring significant cognitive benefits, including improving memory, reaction speed and problem solving ability. In addition, E-sports provides a social platform for the elderly, promotes social interaction and emotional connection, and thus improves mental health. However, the elderly also face challenges such as technical barriers, health restrictions and social acceptance in the process of participation. The conclusion part points out that with the arrival of an aging society, Yinfa E-sports has broad prospects for development. Future research can focus on how E-sports can help the elderly cope with loneliness, promote cross generational communication, and how to optimize game design to meet the needs of the elderly.
Keywords
- Silver Age Esports
- Social-Cultural
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